Fguri’s World of Tanks Blog

They only have one standard set of modules, so you cannot unlock better modules than the ones they have when you buy it. The generate a lot of in game credits per victory, the increase in crew experience is higher, and you can put a crew from a different tank in it, as I explain below. However, there are several differences: The gun on the IS-6 only has far worse penetration, at mm, versus mm on the best gun on the IS-3 The rate of fire is better, at 5,13 shots per minute, against 4,51 at the IS-3 The IS-6 has a lower top speed, at 35 kph, versus 38 kph with the IS-3 The armor is weaker, at least on paper, but in reality the difference is negligible To make a long story short: The premium tanks have distinct weaknesses and strengths and have to be played accordingly. It is slow, has a long reload time, but the gun depression is great, and the gun is quite good. A very popular premium tank is the german E It is very fast and has an excellent camo rating is difficult to spot behind bushes. The point of using premium tanks is — besides getting more in game credits per battle — to increase crew skills on the crew from another tank.

Best tier 3 premium

Ardez, on 06 December – I won’t pretend to have some great insight on the f2p business model and the profits of games like WoT and WoWS. If other projects are more profitable than TW: ARENA, they will pursue those projects instead. It is the goal of total war arena to not just make a profit, but to profit more than the same resources invested elsewhere. Ideally, to the consumer, a game makes enough money to pay for itself and continue development for that game.

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Portal In May we have shared our plans for preferential matchmaking and later detailed an update in July, detailing our plans on how we aim to improve the vehicles themselves and the current issues we have with the matchmaker itself. Tanks with preferential status are likely to get matched into dual or single-tier battles, where their status combined with combat parameters does more harm than good.

Improve the experience for preferential tanks while keeping the preferential matchmaking parameter and their unique characteristics intact. All-around vehicle rebalances on a tank-by-tank basis to improve their statistics combined with matchmaker rule revision. As a side note, regular Tier VIII vehicles face a similar issue with matchmaking, amplified by the fact that they also compete against Tier X tanks.

The underlying problem for these vehicles is too many battles versus Tier X. The matchmaker rules revision is designed to better the experience for them, too. All of this was done on the Supertest and that we believe we have gotten the desired result.

E 25 to Be Withdrawn from Sale

Hi all, I was looking around for some premium match making stuff the other day, and I really struggled to find it. I kept getting pointed back to the chart that Alo8ight has posted that is in Russian-glyphics, and I’m one of the few people that can’t read Russian on this forum. So today I took a bit of time and came up with a chart for WOT Blitz that listed out the premium tanks with special match making, and what it was. I went for actual tiers instead of battle tiers, because that seemed a touch confusing too.

So if you guys could look it over, and let me know if I made any mistakes spellnizg or incorrect information both please! Maybe even just below the Russian chart?

Feb 19,  · Episode #3: T Review, Mid Control in Fisherman’s Bay. I review the T, the underrated tier 6 Russian medium tank that leads up to the T

In a platoon of 3 of them it’s a lot of fun though. I think that I’m going to play the Crusader line. Biggest problem I have is with so many at T7, it costs a fortune to buy T8 tanks, so can only do one every so often. The Crusader is a light tank, so you’re going to lose a lot of crew skill transferring them over from the Matilda. It’s also a really weak tank and you’ll mostly be a tourist, even in tier 5 games.

The Cromwell is great fun to play.

E25 is broken

So, this post is going to talk about Crew Experience and how to manage it to your benefit. Commander, Driver works separately from the rest of the skills. All numbers, except where noted, represent the amount of Crew XP that is lost when retraining for Credits not the Free rather than Gold. Retraining for Gold is always 0 XP lost. One of the few occasionally I’ll actually cite the wiki: Retraining for Silver is entirely doable especially within classes.

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Matchmaking

Fguri’s World of Tanks Blog Random ramblings, opinions and guides about maps, tanks, and the game in general. This is the second part of what can basically be described as my opinions on the Tank Destroyer trees, part 1 can be found here: The Stugs are also quite nice to play, they have amazing camo values and can turn on a dime, making them really agile. So some people like this tank, for reasons best known to themselves and themselves alone.

Well ok, it has a great camo value, one of the best, actually.

Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker. Vehicle Tier Vehicle tier is not taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank.

The only relevance of vehicle tier is to determine the battle tier. However, the top tanks of each team have the same vehicle tier due to the current balancing rules. The vehicle tier should be taken into consideration as it reflects a preordained operating range of a vehicle also known as classification. The range of each tier gradually increases with technology and tiers can overlap.

Premium Tank Preferential Match Making Chart

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外服官网声明:E25太强了不会再卖了

During this time period it was also removed from the in-game store and is no longer being sold aside from special events or in the gift shop at times. While the LeFH18B2 did get bumped up a tier it is still an enjoyable artillery to play, granted it does have a few slight downsides like most premium tanks. The credit earning potential is not high considering it is a tier 5 premium tank, but it does make slightly more than a standard artillery at that tier.

This guide will break down the LeFH18B2 into firepower, mobility, armor, miscellaneous attributes, and tactics to use. With a base rate of fire of 6.

American As you can see, in addition to vehicles that fought, there are quite a few of prototypes, paper projects, and immediate postwar vehicles. Below the main trees are “special tanks” – on the left are premium tanks bought with real money, on the right are ones that you’ll get either with the game box, or at special events. Combat is fairly straightforward – two teams of fifteen tanks each start on opposite sides of a map, about a kilometer square. Each team starts near a flag; around a flag there is a meter circle.

If an enemy tank drives within that circle, they start accumulating capture points – if your flag is captured, you lose; unless you capture the enemy flag within 10 seconds of your own flag being captured, in which case the round is a draw. If the game isn’t over in 15 minutes, it’s also a draw. Teams aren’t restricted by nationality, tanks are freely mixed to achieve best possible balance between the two teams. The physics are somewhere between a pure arcade and a hardcore sim.

On one hand, you’re watching from outside the tank, you drive with WASD and aim including automatic turret rotation with the mouse, tanks have hitpoints, elevation is calculated automatically, enemy tanks are displayed on the minimap as long as someone on your team within radio range sees them, etc, etc. Actually, now that I think about it, it’s fairly close to physics in MechWarrior games.

Every time you fight, you earn experience and credits. Experience is used to unlock modules, and after you unlock several key modules, to progress to the next tank in line.

What is the Best Premium

Anyone have recommendations or reviews of those tanks? Dicker Max – Give em the Dick. Even HE is quite a useful tool, especially if you are facing off against low tier tanks. The amazing gun depression allows you to really abuse hills and slopes. As long as you can keep your distance and stay unlit, you should be able to do quite well.

Sat Jul 02, From an outsider, reading this thread, other forums, etc, Tanks is super intimidating. There is this pressure to be the perfect driver and XVM sure doesn’t help. To someone with my personality and upbringing push yourself, always do your best, hold yourself accountable this can really turn the game into well, actual work.

Now that idiot is me. Better yet, I buy tanks that I have no intention to play immediately more on that later. Heaven forbid I miss the next E25 or Type 59! I have a premium account mostly from playing Warships that I just renewed for days where I play, maybe hours of Tanks a week. Sometimes, because of work travel, I don’t get to play at all during a month. I’ve got your back. It comes back to that pressure to succeed in the game and what feels like a Sword of Damocles hanging over your well, at least, my, head.

I just recently earned my first crew skill for my crew in a tank more on that in a bit. It’s progression at a snail’s pace. Well, all most of that has changed in the past few months.

World of Tanks, E25, Ace Tanker, 3300 damage.